Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

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RandomEyes LookTarget - Troubleshooting Tips

RandomEyes Target Tracking Align Gizmo

Troubleshooting the RandomEyes LookTarget feature: If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have: Attached the RandomEyes component to your character model (prior to… View More


Using 3D Blendshape Assets with 2D Characters for Lip-sync

Creating blendshapes in Blender for SALSA lipsync

Blendshape Lip-sync Animations for 2D Characters SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More