Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

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35 posts found (1 to 10) RSS

SALSA v2.0 devBlog

SALSA v2.0 is coming! Likely you have already seen some of the teaser videos we have published, showing off the quality gains over SALSA 1.x. If not, head over to our YouTube channel to take a peek. The response and excitement for SALSA 2.0 is growing and with that, there are a lot of questions. This post will discuss the most common questions we get and (for now) will serve as a devBlog for the goings on. When is SALSA v2.0 going to be released? This… View More


Voice Chat with Real-Time Lip-Synchronization!

Dissonance Voice Chat logo

Using SALSA with Dissonance Voice Chat The Crazy Minnow and Placeholder Software teams have been working behind the scenes to bring real-time lip-sychronization and networked voice-chat together in an awesome-sauce concoction of delectable goodness. The latest versions of the two products… View More


Using SALSA Lipsync in Adventure Creator

Adventure Creator logo

Adventure Creator added official lip-sync support for SALSA in version 1.43. While this release added integrated support for Salsa2D, Salsa3D already worked in previous releases of Adventure Creator through the Dialogue : Play speech Action. Click… View More


Using SALSA Lip-Sync with Photon Voice

Locate PUN Server Settings

Use SALSA and Photon Voice for networked, multi-player character lip-synchronization! Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31): ~ Real-Time Lip-Sync with networked voice transmission ~ What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More


Unity Microphone Input Asset - micInput-lite

SALSA add-on micInput-lite real-time microphone input for lip-sync

micInput-lite is a real-time, Unity microphone input asset (currently free for use with SALSA lip-sync) micInput-lite v1.6.0 is the current stable release version. ~ supports run-time instantiation and flexible AudioSource components… View More


Unity 5.2 - AudioSource.GetOutputData [no data when source is muted]

SALSA micInput work-around for Unity 5.2 bug

Unity 5.2 AudioSource.GetOutputData Behavior Work-Around: [Update 2015-09-15 : 2053CST] Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page: By Design: - The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData. - It… View More


SALSA Promo Video - EmotiGuy and Dragon

SALSA Lip-Sync Unity Asset by Crazy Minnow Studio

We leveraged Camera Path Animator and Simple LOD in our latest promo video! Our newest promo video is out, featuring DAZ3D characters EmotiGuy and Dragon. This video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA)… View More


RandomEyes LookTarget - Troubleshooting Tips

RandomEyes Target Tracking Align Gizmo

Troubleshooting the RandomEyes LookTarget feature: If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have: Attached the RandomEyes component to your character model (prior to… View More


Using 3D Blendshape Assets with 2D Characters for Lip-sync

Creating blendshapes in Blender for SALSA lipsync

Blendshape Lip-sync Animations for 2D Characters SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More


Unity's WebGL Framework Hinders SALSA

WebGL's Audio Feature-set is Very Limited We've all heard how cool the new WebGL framework will be and we all know how questionable the existing webplayer platform is. Unfortunately, the current WebGL implementation is very lacking in audio processing functionality -- the very functionality that SALSA needs to operate. Unity has been somewhat open about their expectations in the forums lately, concerning the audio layer -- 'not a priority and not on the timeline'. Recently, we discovered they are not leveraging the same API set… View More