Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

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40 posts found (11 to 20) RSS

SQLite for BGE available now on the Blender Market

SQLite for BGE feature image

Our first Blender Game Engine asset! Now available on the Blender Market at cgcookiemarkets.com SQLite for BGE is a collection of Blender Python scripts that facilitate easy, multi-platform-compliant, sqlite database programming within the Blender Game Engine. Using four simple… View More


NodeCanvas Actions for SALSA with RandomEyes

We're very excited to announce that with the release of SALSA with RandomEyes 1.4.0 and NodeCanvas 2.4.0, you can now control SALSA lip-sync natively with the [Say] and [Multiple Choice] dialogue Nodes in NodeCanvas's DialogueTree Graph. If you're not familiar with NodeCanvas, it's a superb behavior designer and… View More


Launcher Wizard for Ubuntu

Ubuntu icon

Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More


SALSA and RandomEyes Actions for Cinema Director

Cinema Director logo

If you've already purchased SALSA with RandomEyes, we'd like to thank you with this free Cinema Director add-on that includes over 40 custom Actions. If you haven't already purchased SALSA with RandomEyes, we'd like to sweeten the deal with this free Cinema Director add-on that includes over 40 custom… View More


UMA 2 Lipsync using SALSA with RandomEyes (open beta)

UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our first beta workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D characters, is a BlendShape-based system, while UMA 2 is a bone-based system. The key features in UMA 2 that allows us to add support are the… View More


Experimental: SALSA & UMA 2

This is an experimental demonstration of SALSA lipsync on an UMA 2 character. This is our first pass to add support, but we hope to offer official support soon. We're excited to add UMA support to our growing list of supported character generation systems (Fuse Character Creator, Autodesk Character Generator, Daz3D, MCS by Morph… View More


SALSA Lipsync - Simple, Flexible, Quality

A quick demonstration of SALSA 1-click lipsync, eye movement, and facial animation on Autodesk Character Generator, Fuse Character Creator, Daz3D, and MCS (Morph 3D) characters, using recorded audio, live microphone input, and runtime text-to-speech using the… View More


SALSA 1-Click Lipsync for MCS(Morph 3D) models

SALSA with RandomEyes now supports MCS models from Morph… View More


Run OGRE Run! - Postmortem

Run OGRE Run is an infinite runner, where you (the OGRE) run through a medieval village causing mayhem. With an angry mob hot on your heels, and an outraged citizenry hurling anything they can get their hands on at you. You must avoid obstacles, dodge weapons, consume pies, and drink ale along the way to stay one step ahead. We're a… View More


Run OGRE Run!

Run OGRE Run Ludum Dare 33 endless runner

We finished our Ludum Dare 33 game jam entry. Run OGRE, Run! (a cute little endless runner) was built in 72hrs for the jam! We'll post a breakdown of our process and approach after the jam is over, and we've had a chance to catch up on sleep. Until… View More