Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

crazyM

39 posts found (21 to 30) RSS

SALSA and RT-Voice...a winning pair!

SALSA & RT-Voice logos

SALSA real-time lipsync & RT-Voice runtime text-to-speech We're excited to announce that we've been collaborating with Crosstales, the developers behind RT-Voice, a runtime text-to-speech system, to bring… View More


Crazy Minnow attending SIGGRAPH 2015

SIGGRAPH 2015 conference logo

I'm attending the SIGGRAPH 2015 conference in LA on Tuesday, August 11th. I'll be walking the exhibit floor in a white polo with the SALSA logo on the front and the Crazy Minnow… View More


Results from our first 24-Hour sale on the Unity Asset Store

SALSA 24:HOUR SALE Result

Surprise We had been trying to get our automated lip-sync asset featured in one of Unity‚Äôs sales since our initial product launch over a year ago. On July 15th, I woke up in the morning and checked our sales page, as I normally do, and was shocked and excited when I saw 29 new sales. SALSA… View More


SALSA with RandomEyes v1.3.2 Submitted to the Unity Asset Store

SALSA 1.3.2 Inspector

New Version 1.3.2 Submitted to the Unity Asset Store: SALSA with RandomEyes version 1.3.2 was submitted to the Unity Asset Store. This is a minor release containing a bug fix and the removal of the deprecated debug section from Salsa2D and Salsa3D. The debug… View More


Dialogue System for Unity - SALSA lip sync video tutorial

Pixel Crushers released a video tutorial demonstrating SALSA with RandomEyes integration in Dialogue System for Unity. These two assets make a great combination for adding rich story elements, lip sync, and character to any… View More


Using Mixamo Fuse Character Creator with SALSA with RandomEyes

Unity Asset Mixamo Fuse Development Support for SALSA with RandomEyes Lip-Sync

This all new workflow brings 1-click SALSA setup to Mixamo Fuse Characters. We leveraged features in 1.3.3 to create our CM_FuseSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More


SALSA with RandomEyes 1.3 preview - Custom Shapes

Unity asset SALSA with RandomEyes development update

We've been hard at work on some new 1.3 features, and we thought we'd take a minute to show off a couple. In RandomEyes3D custom shapes, we've replaced the [Custom Shape Count] field with an add button that adds one new custom shape per click, and added a new delete button [X] to every custom shape, so you'll have granular control when managing your custom shapes. We've also added a new auto-link button that will automatically link all available BlendShapes. Just above the button, you'll find a check box that, when… View More


Leadwerks Game Engine v3.2

Laser Deflection Game Development Sample

I've recently been trying out the latest Leadwerks Game Engine v3.2 that now distributes solely through the Steam platform. It's a Lua and C++ engine built on top of OpenGL 4.0, OpenAL, and Newton Dynamics. The engine is available as an Indie Edition (Lua - $99), and a Standard Edition (C++/Lua - $198), with no royalties. It provides good image, sound, and model support, including a Blender… View More


SALSA with RandomEyes 1.2 update

Our new SALSA with RandomEyes version 1.2 is feature complete and nearly ready for release. We're going to run it through a few more implementation scenarios just to be sure we didn't introduce bugs along with the new features. Stay tuned for the official release details coming soon! We smell a release celebration sale in the… View More


Blender paint test using Zero Brush plugin

I've been testing out a paint plugin that improves the workflow of texture painting in Blender. It's called Zero… View More