Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

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Using MakeHuman Characters with SALSA Lipsync

We're very excited to announce SALSA support for MakeHuman characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to MakeHuman exported characters using the workflow outlined below. If you're not familiar with MakeHuman, check the website for more information. There are multiple programs used to achieve this workflow, and… View More


SQLite for BGE available now on the Blender Market

SQLite for BGE feature image

Our first Blender Game Engine asset! Now available on the Blender Market at cgcookiemarkets.com SQLite for BGE is a collection of Blender Python scripts that facilitate easy, multi-platform-compliant, sqlite database programming within the Blender Game Engine. Using four simple… View More


Single-Sided Emission In Blender Cycles

Blender Settings for Cycles Emission node setup 3

I recently had a desire/need to limit the light from my Cycles light panels (lights created from mesh objects with emission materials). I searched high and low and eventually found some indications that this might be possible in the nodes setup of the emission material. The default action in Blender Cycles is that mesh materials are visible from both sides, whether they are emissive or not. This particular behavior is a bit different from what you see in some 3D viewports, such as with game engines like Unity, where the backside of a face… View More


Blender paint test using Zero Brush plugin

I've been testing out a paint plugin that improves the workflow of texture painting in Blender. It's called Zero… View More


Blender: Working With Shape Keys - Part III

The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More


Blender: Working With Shape Keys - Part II

Part II has been uploaded to our YouTube channel. This video demonstrates making some basic facial expression shape keys.… View More


Blender: Working With Shape Keys - Part I

In support of our Unity Asset - SALSA with RandomEyes, we've started another video series, "Working With Shape Keys in Blender"! Several videos are planned in the series. This initial video briefly discusses shape keys (blend shapes, morph targets, etc.) and the shape key interface in Blender. If you're curious about shape keys, this is a great place to… View More