Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

65 posts found (31 to 40) RSS

Unity's WebGL Framework Hinders SALSA

WebGL's Audio Feature-set is Very Limited We've all heard how cool the new WebGL framework will be and we all know how questionable the existing webplayer platform is. Unfortunately, the current WebGL implementation is very lacking in audio processing functionality -- the very functionality that SALSA needs to operate. Unity has been somewhat open about their expectations in the forums lately, concerning the audio layer -- 'not a priority and not on the timeline'. Recently, we discovered they are not leveraging the same API set… View More


Using SALSA Lip-Sync with Master Audio Playlists

Master Audio Unity Asset

Master Audio Playlist Integration with SALSA LipSync: NOTE: A small update (v1.0.2) to the workflow script has been released. Please see the 'Release Notes' section below. We've created a set of helper-scripts to link up Dark Tonic's… View More


Dialogue System for Unity - SALSA lip sync video tutorial

Pixel Crushers released a video tutorial demonstrating SALSA with RandomEyes integration in Dialogue System for Unity. These two assets make a great combination for adding rich story elements, lip sync, and character to any… View More


Video Tutorial: Easy Lip-Sync for Autodesk Character Generator Models

Autodesk Lip-Sync Workflow 2.0

Lip-sync & Eye-movement Video Tutorial for Autodesk Character Generator: A new video tutorial has been published, demonstrating wiring up lip-sync and eye-movement for Autodesk Character Generator models, using SALSA with RandomEyes. With the release of SALSA with RandomEyes v1.3, the workflow for implementing lip-sync and eye-movement for ACG has been radically… View More


SALSA (lip-sync) with RandomEyes (eye-movement) v1.3 Now Live on the Unity Asset Store

Lip-sync Eye-movement Unity Asset

Lip-sync and Eye-movement Asset Updated (Release Notes): Version 1.3 of our automatic lip-synchronization and eye-movement asset, SALSA with RandomEyes, is now available on the Unity… View More


Using Mixamo Fuse Character Creator with SALSA with RandomEyes

Unity Asset Mixamo Fuse Development Support for SALSA with RandomEyes Lip-Sync

This all new workflow brings 1-click SALSA setup to Mixamo Fuse Characters. We leveraged features in 1.3.3 to create our CM_FuseSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More


Using Autodesk Character Generator with SALSA With RandomEyes

Unity Asset Development Support for SALSA with RandomEyes lip-sync

This all new workflow brings 1-click SALSA setup to Autodesk Character Generator Characters, and introduces new default shape groups that produce great looking results. We leveraged new features in 1.3.3 to create our new CM_AutodeskSync script, along with a custom inspector, that provides a unique shape… View More


SALSA with RandomEyes v1.3.0 Final Submitted to the Unity Asset Store

Automatic eye-movement Custom Inspector

New Version 1.3.0 Submitted to the Unity Asset Store: Last night, version 1.3.0-final of our 5-star-rated, automatic lip-sync and eye-movement asset (SALSA with RandomEyes) was submitted to the Unity Asset Store. This version brings a better lip-sync and eye-movement experience with Unity… View More


RandomEyes Video Tutorial - Basics & New Features (LookTarget)

LookTarget settings available in RandomEyes v1.3

New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More


New FUSE Lip-Sync Workflow in Version 1.3.0

FUSE workflow custom inspector for easy lip-sync

Greatly simplified lip-sync workflow for FUSE Character Creator models using SALSA with RandomEyes Coming soon in the version 1.3.0 update of our Unity asset, the workflow for Mixamo FUSE models is hugely simplified. Automatic lip-sync can now be added to these highly-detailed models… View More