Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

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Lip-Sync and Eye-Movement Manuals for SALSA with RandomEyes

Unity Asset SALSA with RandomEyes Package Manual Product Image

SALSA with RandomEyes Manuals Available Online We've converted our lip-sync and eye-movement product manuals to an online format. Our hopes are that this change will better facilitate potential… View More


SALSA with RandomEyes 1.3 preview - Custom Shapes

Unity asset SALSA with RandomEyes development update

We've been hard at work on some new 1.3 features, and we thought we'd take a minute to show off a couple. In RandomEyes3D custom shapes, we've replaced the [Custom Shape Count] field with an add button that adds one new custom shape per click, and added a new delete button [X] to every custom shape, so you'll have granular control when managing your custom shapes. We've also added a new auto-link button that will automatically link all available BlendShapes. Just above the button, you'll find a check box that, when… View More


Dialogue System for Unity Supports SALSA with RandomEyes

Dialogue System for Unity Integration Development Support for SALSA Lip-Sync

I'll admit I was a little skeptical at first. I didn't think its approach to lipsync approximation would be comparable to traditional phoneme-based animation. But it does a fantastic job, and it's much easier to add voiceover to your game. If you're considering adding voiceover, or even just eye focus and facial expressions, look into SALSA.… View More


The History of Unity Lip-Sync Asset - SALSA with RandomEyes

Crazy Minnow Studio Unity Asset and Game Development

The response we get from our Unity asset, SALSA with RandomEyes, is kind of funny. People either think,  "Wow, that's awesome!" or "Hrmmm, it's OK, but not very accurate." - primarily focusing on the lip-sync aspect of the Unity package. Unfortunately, the group wanting Pixar results doesn't really understand what the asset… View More


Unity Asset Purchasing Choice

Unity Asset Store Development Tool SALSA with RandomEyes Lip-Sync

For those of you that have been following our recent attempt to update SALSA with RandomEyes to version 1.2 on the Unity Asset Store, you've seen our pain and… View More


SALSA with RandomEyes 1.2 update

Our new SALSA with RandomEyes version 1.2 is feature complete and nearly ready for release. We're going to run it through a few more implementation scenarios just to be sure we didn't introduce bugs along with the new features. Stay tuned for the official release details coming soon! We smell a release celebration sale in the… View More


RandomEyes3D - Exclude custom shapes from random selection

RandomEyes3D random selection exclusion

While using SALSA with RandomEyes in another project, it became clear that we needed a way to use the random custom shape feature from RandomEyes3D, but we also wanted the ability to exclude certain custom shapes from the random shape selection process so that the excluded shapes could be activated from another process using the API. This simple but useful feature will be available in the next 1.2… View More


SALSA with RandomEyes 1.2.0

The Minnow has been hard at work on some great new features for the next 1.2.0 release. Here are some of the features we've been working on for… View More


SALSA Quick Start - 04 - SALSA Inspectors

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Blender: Working With Shape Keys - Part III

The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More