Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

19 posts found (1 to 10) RSS

Voice Chat with Real-Time Lip-Synchronization!

Dissonance Voice Chat logo

Using SALSA with Dissonance Voice Chat The Crazy Minnow and Placeholder Software teams have been working behind the scenes to bring real-time lip-sychronization and networked voice-chat together in an awesome-sauce concoction of delectable goodness. The latest versions of the two products… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


SalsaSync - Flexible SALSA map for custom characters

SalsaSync logo

We offer 1-click synchronization scripts for many of the mainstream character generation systems,  but what do you do if you want to use SALSA with your custom made characters that don't have SALSA spec BlendShapes, or a character system we don't have a 1-click setup script for? This is why we created SalsaSync, a flexible universal free add-on for mapping SALSA and RandomEyes processed values onto your characters BlendShapes and… View More


Using SALSA Lip-Sync with Photon Voice

Locate PUN Server Settings

Use SALSA and Photon Voice for networked, multi-player character lip-synchronization! Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31): ~ Real-Time Lip-Sync with networked voice transmission ~ What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More


Unity Microphone Input Asset - micInput-lite

SALSA add-on micInput-lite real-time microphone input for lip-sync

micInput-lite is a real-time, Unity microphone input asset (currently free for use with SALSA lip-sync) micInput-lite v1.6.0 is the current stable release version. ~ supports run-time instantiation and flexible AudioSource components… View More


Launcher Wizard for Ubuntu

Ubuntu icon

Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More


Using SALSA Lip-Sync with Master Audio Playlists

Master Audio Unity Asset

Master Audio Playlist Integration with SALSA LipSync: NOTE: A small update (v1.0.2) to the workflow script has been released. Please see the 'Release Notes' section below. We've created a set of helper-scripts to link up Dark Tonic's… View More


Video Tutorial: Easy Lip-Sync for Autodesk Character Generator Models

Autodesk Lip-Sync Workflow 2.0

Lip-sync & Eye-movement Video Tutorial for Autodesk Character Generator: A new video tutorial has been published, demonstrating wiring up lip-sync and eye-movement for Autodesk Character Generator models, using SALSA with RandomEyes. With the release of SALSA with RandomEyes v1.3, the workflow for implementing lip-sync and eye-movement for ACG has been radically… View More


Using Autodesk Character Generator with SALSA With RandomEyes

Unity Asset Development Support for SALSA with RandomEyes lip-sync

This all new workflow brings 1-click SALSA setup to Autodesk Character Generator Characters, and introduces new default shape groups that produce great looking results. We leveraged new features in 1.3.3 to create our new CM_AutodeskSync script, along with a custom inspector, that provides a unique shape… View More


RandomEyes Video Tutorial - Basics & New Features (LookTarget)

LookTarget settings available in RandomEyes v1.3

New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More