Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

22 posts found (11 to 20) RSS

Using Autodesk Character Generator with SALSA With RandomEyes

Unity Asset Development Support for SALSA with RandomEyes lip-sync

This all new workflow brings 1-click SALSA setup to Autodesk Character Generator Characters, and introduces new default shape groups that produce great looking results. We leveraged new features in 1.3.3 to create our new CM_AutodeskSync script, along with a custom inspector, that provides a unique shape… View More


RandomEyes Video Tutorial - Basics & New Features (LookTarget)

LookTarget settings available in RandomEyes v1.3

New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More


Single-Sided Emission In Blender Cycles

Blender Settings for Cycles Emission node setup 3

I recently had a desire/need to limit the light from my Cycles light panels (lights created from mesh objects with emission materials). I searched high and low and eventually found some indications that this might be possible in the nodes setup of the emission material. The default action in Blender Cycles is that mesh materials are visible from both sides, whether they are emissive or not. This particular behavior is a bit different from what you see in some 3D viewports, such as with game engines like Unity, where the backside of a face… View More


SALSA Quick Start - 04 - SALSA Inspectors

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Blender: Working With Shape Keys - Part III

The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More


Blender: Working With Shape Keys - Part II

Part II has been uploaded to our YouTube channel. This video demonstrates making some basic facial expression shape keys.… View More


Blender: Working With Shape Keys - Part I

In support of our Unity Asset - SALSA with RandomEyes, we've started another video series, "Working With Shape Keys in Blender"! Several videos are planned in the series. This initial video briefly discusses shape keys (blend shapes, morph targets, etc.) and the shape key interface in Blender. If you're curious about shape keys, this is a great place to… View More


SALSA Quick Start - 03 - RandomEyes2D and RandomEyes3D

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SALSA Quick Start - 02 - Salsa2D and Salsa3D

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SALSA Quick Start - 01 - Intro

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