I'm attending the SIGGRAPH 2015 conference in LA on Tuesday, August 11th. I'll be walking the exhibit floor in a white polo with the SALSA logo on the front and the Crazy Minnow… View More
Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our latest Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!
74 posts found (29 to 35) RSS
Surprise We had been trying to get our automated lip-sync asset featured in one of Unity’s sales since our initial product launch over a year ago. On July 15th, I woke up in the morning and checked our sales page, as I normally do, and was shocked and excited when I saw 29 new sales. SALSA… View More
New Version 1.3.2 Submitted to the Unity Asset Store: SALSA with RandomEyes version 1.3.2 was submitted to the Unity Asset Store. This is a minor release containing a bug fix and the removal of the deprecated debug section from Salsa2D and Salsa3D. The debug… View More
Troubleshooting the RandomEyes LookTarget feature: If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have: Attached the RandomEyes component to your character model (prior to… View More
Blendshape Lip-sync Animations for 2D Characters SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More
WebGL's Audio Feature-set is Very Limited We've all heard how cool the new WebGL framework will be and we all know how questionable the existing webplayer platform is. Unfortunately, the current WebGL implementation is very lacking in audio processing functionality -- the very functionality that SALSA needs to operate. Unity has been somewhat open about their expectations in the forums lately, concerning the audio layer -- 'not a priority and not on the timeline'. Recently, we discovered they are not leveraging the same API set… View More