Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our latest Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

theMinnow's Blog

77 posts found (36 to 42) RSS

Using 3D Blendshape Assets with 2D Characters for Lip-sync

Creating blendshapes in Blender for SALSA lipsync

Blendshape Lip-sync Animations for 2D Characters SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More


Unity's WebGL Framework Hinders SALSA

WebGL's Audio Feature-set is Very Limited We've all heard how cool the new WebGL framework will be and we all know how questionable the existing webplayer platform is. Unfortunately, the current WebGL implementation is very lacking in audio processing functionality -- the very functionality that SALSA needs to operate. Unity has been somewhat open about their expectations in the forums lately, concerning the audio layer -- 'not a priority and not on the timeline'. Recently, we discovered they are not leveraging the same API set… View More


Using SALSA Lip-Sync with Master Audio Playlists

Master Audio Unity Asset

Master Audio Playlist Integration with SALSA LipSync: NOTE: A small update (v1.0.2) to the workflow script has been released. Please see the 'Release Notes' section below. We've created a set of helper-scripts to link up Dark Tonic's… View More


Dialogue System for Unity - SALSA lip sync video tutorial

Pixel Crushers released a video tutorial demonstrating SALSA with RandomEyes integration in Dialogue System for Unity. These two assets make a great combination for adding rich story elements, lip sync, and character to any… View More


Video Tutorial: Easy Lip-Sync for Autodesk Character Generator Models

Autodesk Lip-Sync Workflow 2.0

Lip-sync & Eye-movement Video Tutorial for Autodesk Character Generator: A new video tutorial has been published, demonstrating wiring up lip-sync and eye-movement for Autodesk Character Generator models, using SALSA with RandomEyes. With the release of SALSA with RandomEyes v1.3, the workflow for implementing lip-sync and eye-movement for ACG has been radically… View More


SALSA (lip-sync) with RandomEyes (eye-movement) v1.3 Now Live on the Unity Asset Store

Lip-sync Eye-movement Unity Asset

Lip-sync and Eye-movement Asset Updated (Release Notes): Version 1.3 of our automatic lip-synchronization and eye-movement asset, SALSA with RandomEyes, is now available on the Unity… View More


Using Mixamo Fuse Character Creator with SALSA with RandomEyes

Unity Asset Mixamo Fuse Development Support for SALSA with RandomEyes Lip-Sync

This all new workflow brings 1-click SALSA setup to Mixamo Fuse Characters. We leveraged features in 1.3.3 to create our CM_FuseSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More