Our new SALSA with RandomEyes version 1.2 is feature complete and nearly ready for release. We're going to run it through a few more implementation scenarios just to be sure we didn't introduce bugs along with the new features. Stay tuned for the official release details coming soon! We smell a release celebration sale in the… View More
Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our latest Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!
78 posts found (57 to 63) RSS
I've been testing out a paint plugin that improves the workflow of texture painting in Blender. It's called Zero… View More
While using SALSA with RandomEyes in another project, it became clear that we needed a way to use the random custom shape feature from RandomEyes3D, but we also wanted the ability to exclude certain custom shapes from the random shape selection process so that the excluded shapes could be activated from another process using the API. This simple but useful feature will be available in the next 1.2… View More
The Minnow has been hard at work on some great new features for the next 1.2.0 release. Here are some of the features we've been working on for… View More
The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More