Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our best-selling Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA LipSync Suite, use the Unity Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

Please note: We use affiliate links for all assets linked to Unity from our pages. These links do not affect your cost or the publisher's revenue and help us continue to improve our products. We sincerely thank you for your support.

theMinnow's Blog

68 posts found (57 to 63) RSS

SALSA Quick Start - 03 - RandomEyes2D and RandomEyes3D

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SALSA Quick Start - 02 - Salsa2D and Salsa3D

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SALSA Quick Start - 01 - Intro

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Emotion system for SALSA with RandomEyes

This slide shows off the capabilities of a more detailed model with 3 very distinct emotions. Each of these 'looks', and an infinite variety more, will be programmatically accessible to work beautifully with SALSA and… View More


QUICK-TIP: Driving Eye Movement With Curves in RandomEyes

Some really cool eye movements can be acheived using a simple, but powerful feature in RandomEyes, the Look Target in conjunction with the Animation Curves editor. The Look Target links a GameObject to the component and calculates eye movment based on relative location of the object to the eyes. This tip will be utilizing RandomEyes3D, most of the discussion will also apply to RandomEyes2D. Here's a quick demo of what it looks… View More


Upcoming SALSA with RandomEyes 1.1 feature demo

Here's a quick video to demonstrate some of the new features we're working on for the upcoming 1.1 release. This example is using the event parameter passed in the custom shape event to iterate through the list of available custom shapes. The Console shows these parameter details and parameter details contained in the RandomEyes look event parameter. The events and event recipients are controlled independently for maximum flexibility. A code example that demonstrates catching the events and reading parameter… View More


QUICK-TIP: Limit RandomEyes Movement To Quadrants

In our previous QUICK-TIP (Configure SALSA With Fewer BlendShapes), we showed you how to use fewer blendshapes on your model with the SALSA component. In this article, we'll show you how you can use a similar technique to restrict the awesome eye movement in RandomEyes to certain quadrants, while maintaining some random movement. We'll be demonstrating this using RandomEyes3D; although the principals are the same for RandomEyes2D. RandomEyes gives you the ability to… View More