Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

76 posts found (21 to 30) RSS

UMA 2 Lipsync using SALSA with RandomEyes (open beta)

UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our first beta workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D characters, is a BlendShape-based system, while UMA 2 is a bone-based system. The key features in UMA 2 that allows us to add support are the… View More


Experimental: SALSA & UMA 2

This is an experimental demonstration of SALSA lipsync on an UMA 2 character. This is our first pass to add support, but we hope to offer official support soon. We're excited to add UMA support to our growing list of supported character generation systems (Fuse Character Creator, Autodesk Character Generator, Daz3D, MCS by Morph… View More


SALSA Lipsync - Simple, Flexible, Quality

A quick demonstration of SALSA 1-click lipsync, eye movement, and facial animation on Autodesk Character Generator, Fuse Character Creator, Daz3D, and MCS (Morph 3D) characters, using recorded audio, live microphone input, and runtime text-to-speech using the… View More


SALSA 1-Click Lipsync for MCS(Morph 3D) models

SALSA with RandomEyes now supports MCS models from Morph… View More


Unity 5.2 - AudioSource.GetOutputData [no data when source is muted]

SALSA micInput work-around for Unity 5.2 bug

Unity 5.2 AudioSource.GetOutputData Behavior Work-Around: [Update 2015-09-15 : 2053CST] Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page: By Design: - The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData. - It… View More


Run OGRE Run! - Postmortem

Run OGRE Run is an infinite runner, where you (the OGRE) run through a medieval village causing mayhem. With an angry mob hot on your heels, and an outraged citizenry hurling anything they can get their hands on at you. You must avoid obstacles, dodge weapons, consume pies, and drink ale along the way to stay one step ahead. We're a… View More


Run OGRE Run!

Run OGRE Run Ludum Dare 33 endless runner

We finished our Ludum Dare 33 game jam entry. Run OGRE, Run! (a cute little endless runner) was built in 72hrs for the jam! We'll post a breakdown of our process and approach after the jam is over, and we've had a chance to catch up on sleep. Until… View More


SALSA Promo Video - EmotiGuy and Dragon

SALSA Lip-Sync Unity Asset by Crazy Minnow Studio

We leveraged Camera Path Animator and Simple LOD in our latest promo video! Our newest promo video is out, featuring DAZ3D characters EmotiGuy and Dragon. This video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA)… View More


SALSA with Randomeyes 1.3.3

New Version 1.3.3: We're happy to announce SALSA with RandomEyes version 1.3.3 has been submitted to the Asset Store. This is a minor release containing a few new features to enhance usability, and provide greater flexibility across implementations. RandomEyes3D We've moved, improved, and made public the previously… View More


SALSA and RT-Voice...a winning pair!

SALSA & RT-Voice logos

SALSA real-time lipsync & RT-Voice runtime text-to-speech We're excited to announce that we've been collaborating with Crosstales, the developers behind RT-Voice, a runtime text-to-speech system, to bring… View More