Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

76 posts found (41 to 50) RSS

Using Mixamo Fuse Character Creator with SALSA with RandomEyes

Unity Asset Mixamo Fuse Development Support for SALSA with RandomEyes Lip-Sync

This all new workflow brings 1-click SALSA setup to Mixamo Fuse Characters. We leveraged features in 1.3.3 to create our CM_FuseSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More


Using Autodesk Character Generator with SALSA With RandomEyes

Unity Asset Development Support for SALSA with RandomEyes lip-sync

This all new workflow brings 1-click SALSA setup to Autodesk Character Generator Characters, and introduces new default shape groups that produce great looking results. We leveraged new features in 1.3.3 to create our new CM_AutodeskSync script, along with a custom inspector, that provides a unique shape… View More


SALSA with RandomEyes v1.3.0 Final Submitted to the Unity Asset Store

Automatic eye-movement Custom Inspector

New Version 1.3.0 Submitted to the Unity Asset Store: Last night, version 1.3.0-final of our 5-star-rated, automatic lip-sync and eye-movement asset (SALSA with RandomEyes) was submitted to the Unity Asset Store. This version brings a better lip-sync and eye-movement experience with Unity… View More


RandomEyes Video Tutorial - Basics & New Features (LookTarget)

LookTarget settings available in RandomEyes v1.3

New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More


New FUSE Lip-Sync Workflow in Version 1.3.0

FUSE workflow custom inspector for easy lip-sync

Greatly simplified lip-sync workflow for FUSE Character Creator models using SALSA with RandomEyes Coming soon in the version 1.3.0 update of our Unity asset, the workflow for Mixamo FUSE models is hugely simplified. Automatic lip-sync can now be added to these highly-detailed models… View More


SALSA Lip-Sync Offers Its First Unity Asset Voucher Giveaway

Automatic Lip-Sync with SALSA with RandomEyes Unity Asset

Hey lip-sync automation fans! In celebration of making it into the top-10-paid category for Editor Animation extentions, we wanted to do something spontaneous. This past Friday, we wrapped up our first… View More


Lip-Sync and Eye-Movement Manuals for SALSA with RandomEyes

Unity Asset SALSA with RandomEyes Package Manual Product Image

SALSA with RandomEyes Manuals Available Online We've converted our lip-sync and eye-movement product manuals to an online format. Our hopes are that this change will better facilitate potential… View More


SALSA with RandomEyes 1.3 preview - Custom Shapes

Unity asset SALSA with RandomEyes development update

We've been hard at work on some new 1.3 features, and we thought we'd take a minute to show off a couple. In RandomEyes3D custom shapes, we've replaced the [Custom Shape Count] field with an add button that adds one new custom shape per click, and added a new delete button [X] to every custom shape, so you'll have granular control when managing your custom shapes. We've also added a new auto-link button that will automatically link all available BlendShapes. Just above the button, you'll find a check box that, when… View More


Dialogue System for Unity Supports SALSA with RandomEyes

Dialogue System for Unity Integration Development Support for SALSA Lip-Sync

I'll admit I was a little skeptical at first. I didn't think its approach to lipsync approximation would be comparable to traditional phoneme-based animation. But it does a fantastic job, and it's much easier to add voiceover to your game. If you're considering adding voiceover, or even just eye focus and facial expressions, look into SALSA.… View More


The History of Unity Lip-Sync Asset - SALSA with RandomEyes

Crazy Minnow Studio Unity Asset and Game Development

The response we get from our Unity asset, SALSA with RandomEyes, is kind of funny. People either think,  "Wow, that's awesome!" or "Hrmmm, it's OK, but not very accurate." - primarily focusing on the lip-sync aspect of the Unity package. Unfortunately, the group wanting Pixar results doesn't really understand what the asset… View More