Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

76 posts found (61 to 70) RSS

Blender: Working With Shape Keys - Part II

Part II has been uploaded to our YouTube channel. This video demonstrates making some basic facial expression shape keys.… View More


Blender: Working With Shape Keys - Part I

In support of our Unity Asset - SALSA with RandomEyes, we've started another video series, "Working With Shape Keys in Blender"! Several videos are planned in the series. This initial video briefly discusses shape keys (blend shapes, morph targets, etc.) and the shape key interface in Blender. If you're curious about shape keys, this is a great place to… View More


SALSA Quick Start - 03 - RandomEyes2D and RandomEyes3D

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SALSA Quick Start - 02 - Salsa2D and Salsa3D

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SALSA Quick Start - 01 - Intro

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Emotion system for SALSA with RandomEyes

This slide shows off the capabilities of a more detailed model with 3 very distinct emotions. Each of these 'looks', and an infinite variety more, will be programmatically accessible to work beautifully with SALSA and… View More


QUICK-TIP: Driving Eye Movement With Curves in RandomEyes

Some really cool eye movements can be acheived using a simple, but powerful feature in RandomEyes, the Look Target in conjunction with the Animation Curves editor. The Look Target links a GameObject to the component and calculates eye movment based on relative location of the object to the eyes. This tip will be utilizing RandomEyes3D, most of the discussion will also apply to RandomEyes2D. Here's a quick demo of what it looks… View More


Upcoming SALSA with RandomEyes 1.1 feature demo

Here's a quick video to demonstrate some of the new features we're working on for the upcoming 1.1 release. This example is using the event parameter passed in the custom shape event to iterate through the list of available custom shapes. The Console shows these parameter details and parameter details contained in the RandomEyes look event parameter. The events and event recipients are controlled independently for maximum flexibility. A code example that demonstrates catching the events and reading parameter… View More


QUICK-TIP: Limit RandomEyes Movement To Quadrants

In our previous QUICK-TIP (Configure SALSA With Fewer BlendShapes), we showed you how to use fewer blendshapes on your model with the SALSA component. In this article, we'll show you how you can use a similar technique to restrict the awesome eye movement in RandomEyes to certain quadrants, while maintaining some random movement. We'll be demonstrating this using RandomEyes3D; although the principals are the same for RandomEyes2D. RandomEyes gives you the ability to… View More


QUICK-TIP: Configure SALSA With Fewer BlendShapes

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We've gone to great extents to make SALSA look as good as possible with as few blendshapes as possible. However, for those of you that would like to try SALSA with fewer blendshapes, this is possible as well, and the results are pretty good. For the purposes of this article, we'll be using SALSA 3D, but the principles work with SALSA 2D as well. SALSA uses four (4) mouth positions in normal operation. This requires the configuration of 4 basic mouth shapes on your model. However, you can implement SALSA with 1 - 4 shapes;… View More