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Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

RandomEyes LookTarget - Troubleshooting Tips

Troubleshooting the RandomEyes LookTarget feature:

RandomEyes Target Tracking Align Gizmo

If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have:

  1. Attached the RandomEyes component to your character model (prior to changing any of the object's transform data).
  2. Aligned the googly-eyes gizmo directly between your model's eyes (prior to changing any of the object's transform data).
  3. Don't forget to watch the video tutorial covering RandomEyes and LookTarget available here.

This gizmo is used as a reference point for the LookTarget tracking. Try to align the gizmo directly between your characters eyes, center of eye depth (as shown in the animated gif above).

LookTarget using another gameObjectAdditionally, if your model still does not seem to be looking where you expect (for example, you've added another model to the target object slot), the track tries to look at the target object's root. This is usually not desired and depending on your scene and models, could have one character looking at another character's feet!

LookTarget using an empty gameObject parented to a gameObjectThis is easy to fix. Try linking the target object's eyes or head bone (if equipped) in the LookTarget object slot. If there are no eyes or other objects in your target model, parent an empty game-object to your target model and position it where you want other characters to look. Using this method, the character model will look at it's target's eyes, which is generally more natural (see the example screenshots).


Simple Automated Lip Sync Approximation
~ We look forward to seeing what you create! ~


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