. We leveraged features in 1.3.3 to create our new CM_DazSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group customization.
PLEASE NOTE: These instructions require you to download and install the appropriate 1-Click asset scripts in your Unity project. If you skip this step, you will not find the option for 1-Click in the menu.
Warning: Unity has a vertex limit of 65,536 vertices. If you import a model with more vertices than this, Unity will split the mesh, a process that destroys the included BlendShapes. Before purchasing SALSA, verify two things first:
- You're using one of the supported Daz character base classes (Genesis, Genesis 2, Genesis 3, Genesis 8, Dragon, Emotiguy)
- You have imported your model into Unity first to verify that unity has not split the mesh because it exceeds Unity's vertex limit. You can verify the BlendShape are intact by adding the character to a scene, and checking the Unity SkinnedMeshRenderer component to verify the BlendShapes are still listed.
02/28/2019 - v3.7.4 - Removed unecessary namespace, and exposed the option to sync expressions to eyelashes in the inspector.
02/27/2019 - v3.7.3 - Added body SMR to eyelash SMR synchronization for Genesis 8 models.
06/14/2018 - v3.7.2 - Genesis 8 models have a separated eyelashes object and SMR, this update addresses that and ensures the body and eyelashes SMR's are linked to the correct SMR properties in CM_DazSync.cs.
01/25/2018 - v3.7.0 - Requires SALSA 1.5.1+. 1-Click setup. Now supports Genesis, Genesis 2, Genesis 3, Genesis 8, Dragon, and Emotiguy character classes.
NOTE: While every attempt has been made to ensure the safe content and operation of these files, they are provided as-is, without warranty or guarantee of any kind. By downloading and using these files you are accepting any and all risks associated and release Crazy Minnow Studio, LLC of any and all liability.Download Files
Simple Automated Lip Sync Approximation
~ We look forward to seeing what you create! ~