We're very excited to announce SALSA support for MakeHuman characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to MakeHuman exported characters using the workflow outlined below. If you're not familiar with MakeHuman, check the website for more information. There are multiple programs used to achieve this workflow, and they are all documented below.
PLEASE NOTE: These instructions require you to download and install the appropriate add-on scripts in your Unity project. If you skip this step, you will not find the applicable option in the menu.
01/22/2019 - Tested with SALSA v1.5.5 and SalsaSync v2.6.0.
If you're new to SALSA, don't start here. Instead, try our simpler workflows for Adobe Fuse, Autodesk Character Generator, Daz3D, iClone CC3, or MCS. This is an advanced use-case scenario and should only be attempted by those already familiar with, or at least willing to learn, MakeHuman, Blender, and Unity. We do not provide support for the MakeHuman or Blender applications.
Please visit the Unity community discussion linked below for information on how to export characters from MakeHuman in a way that will retain the available blendshapes and leverage a custom armature to provide a nice balance between animatability, efficiency, and SALSA compatibility.
Once you have successfully imported your MakeHuman character into Unity, and verified that BlendShapes are available on the Body SkinnedMeshRenderer component, follow the steps below to setup SALSA Lipsync using our free SalsaSync add-on.
NOTE: While every attempt has been made to ensure the safe content and operation of these files, they are provided as-is, without warranty or guarantee of any kind. By downloading and using these files you are accepting any and all risks associated and release Crazy Minnow Studio, LLC of any and all liability.Download Files
Simple Automated Lip Sync Approximation
~ We look forward to seeing what you create! ~