Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our best-selling Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Unity Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

theMinnow's Blog

80 posts found (1 to 7) RSS

SALSA v2.0 devBlog

SALSA not-configured

Asset Store submission: 2019-06-03 - 2019-06-07 estimated STATUS: Development is done, currently in private beta, and working on documentation & add-on conversion Addon/System Integration Status: - A status of 'Functional' means (at least) the functionality of SALSA v1 has been implemented for SALSA v2. In some cases, additional functionality is available in v2. - 'Pending' status means conversion has not begun, but support is planned. - Add-ons with a status of… View More

Using MCS characters with SALSA Lipsync

Morph 3D logo

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More

SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More

Unity Timeline for SALSA Lip-Sync

Configure the group name on the Emote Clip.

Unity Timeline for SALSA AudioClips, Emotes, and TextSync Tested with Unity versions 2017.1 - 2018.1 (release) Timeline functionality for SALSA Lip-Sync is now called "Unity Timeline SALSA Core" and contains functionality for sequencing AudioClips on a SALSA-enabled character as well as a new option to sequence character emotes, leveraging RandomEyes3D configuration of custom-shape groups. In addition to the SALSA Core functionality, we also provide a separate… View More

Unity Microphone Input Asset - micInput-lite

SALSA add-on micInput-lite real-time microphone input for lip-sync

micInput-lite is a real-time, Unity microphone input asset (currently free for use with SALSA lip-sync) micInput-lite v1.6.0 is the current stable release version. micInput-lite v1.7.0-beta is now available and may reduce microphone input lag by up to… View More

Accessing Web-Based Audio Resources in Amplitude

UPDATE: 2018-08-06: v0.6.0 updated to fix obsolete Unity API calls. Amplitude for WebGL provides easy access to audio analysis functions for amplitude and frequency data. Being a web-based toolset, it makes sense that our customers would want to access web-based audio files to feed to Amplitude. In fact, we have already had a couple of questions presented in our… View More

SALSA text-to-lipsync using TextSync

TextSync logo

TextSync is a free add-on for SALSA lipsync that adds text-based simulated lipsync to your SALSA enabled characters. Simply add TextSync to your SALSA enabled character, set the desired words-per-minute rate, and pass text to the TextSync.Say method. SALSA will simulate lipsync to the text for the duration calculated from the words-per-minute setting. UPDATES: 2018-08-01: v1.4.0 beta - Removed a missing test script… View More