Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

78 posts found (1 to 10) RSS

SALSA v2.0 devBlog

SALSA not-configured

ETA: Since we've rolled past a few estimates, we'll just say as soon as possible. STATUS: Eye's module development, documentation, add-on conversion Addon/System Integration Status: - A status of 'Functional' means (at least) the functionality of SALSA v1 has been implemented for SALSA v2. In some cases, additional functionality is available in v2. - 'Pending' status means conversion has not begun, but support is planned. - Add-ons with a status of 'Deprecated'… View More


Using MCS characters with SALSA Lipsync

Morph 3D logo

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


Unity Timeline for SALSA Lip-Sync

Configure the group name on the Emote Clip.

Unity Timeline for SALSA AudioClips, Emotes, and TextSync Tested with Unity versions 2017.1 - 2018.1 (release) Timeline functionality for SALSA Lip-Sync is now called "Unity Timeline SALSA Core" and contains functionality for sequencing AudioClips on a SALSA-enabled character as well as a new option to sequence character emotes, leveraging RandomEyes3D configuration of custom-shape groups. In addition to the SALSA Core functionality, we also provide a separate… View More


Unity Microphone Input Asset - micInput-lite

SALSA add-on micInput-lite real-time microphone input for lip-sync

micInput-lite is a real-time, Unity microphone input asset (currently free for use with SALSA lip-sync) micInput-lite v1.6.0 is the current stable release version. micInput-lite v1.7.0-beta is now available and may reduce microphone input lag by up to… View More


SALSA text-to-lipsync using TextSync

TextSync logo

TextSync is a free add-on for SALSA lipsync that adds text-based simulated lipsync to your SALSA enabled characters. Simply add TextSync to your SALSA enabled character, set the desired words-per-minute rate, and pass text to the TextSync.Say method. SALSA will simulate lipsync to the text for the duration calculated from the words-per-minute setting. UPDATES: 2018-08-01: v1.4.0 beta - Removed a missing test script… View More


IBM Watson and SALSA Lipsync

After the launch of the IBM Watson Unity SDK, we were curious about how the text-to-speech service might work with SALSA to deliver real-time text-to-speech-based lip-sync. This can already be achieved with the wonderful RT-Voice asset from Crosstales, but we take pride in SALSA working with as many solutions as possible to make our customers… View More


SALSA Lipsync in WebGL with Amplitude

AmplitudeSALSA Logo

AmplitudeSALSA is a free add-on that acts as a bridge between SALSA and Amplitude to allow SALSA Lipsync to work on the WebGL platform. If you aren't familiar with SASLA or Amplitude, you can read about them using the links below. Amplitude is our newest asset that provides amplitude and beat detection on the WebGL platform. Watch the SALSA with Amplitude video below! SALSA… View More


Using MakeHuman Characters with SALSA Lipsync

We're very excited to announce SALSA support for MakeHuman characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to MakeHuman exported characters using the workflow outlined below. If you're not familiar with MakeHuman, check the website for more information. There are multiple programs used to achieve this… View More


Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! [UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.] This asset set will demonstrate one method for making TextMesh Pro components responsive to language… View More