Posted by crazyM 2019-06-23 12:31 am

We're very excited to offer our free SALSA LipSync Suite nodes for NodeCanvas, and we think it's pretty awesome that you can control SALSA lip-sync natively with the [Say] and [Multiple Choice] dialogue Nodes in NodeCanvas's DialogueTree Graph. If you're not familiar with NodeCanvas, it's a superb behavior designer and state machine from… View More
Posted by crazyM 2019-06-22 10:19 pm

If you've already purchased SALSA LipSync Suite, we'd like to thank you with this free Cinema Director add-on. If you haven't already purchased SALSA LipSync Suite, we'd like to sweeten the deal with this free Cinema Director add-on. :-)
06/22/2019 - v2.0.0 for SALSA LipSync Suite… View More
Posted by crazyM 2019-06-22 10:12 pm

If you've already purchased SALSA LipSync Suite, we'd like to thank you with this free Playmaker add-on. If you haven't already purchased SALSA LipSync Suite, we'd like to sweeten the deal with this free Playmaker add-on. :-)
06/22/2019 -… View More
Posted by crazyD 2019-06-22 1:45 pm

SalsaMicInput is a real-time, Unity microphone input asset
(currently free for use with SALSA LipSync Suite)
SalsaMicInput v2.3.0 is the current release version for SALSA LipSync v2.3.0+.
Using a microphone in… View More
Posted by crazyM 2019-03-01 9:27 pm

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More
Posted by crazyM 2019-02-06 10:16 pm

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.
*NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More
Posted by crazyM 2018-02-26 12:58 pm

After the launch of the IBM Watson Unity SDK, we were curious about how the text-to-speech service might work with SALSA to deliver real-time text-to-speech-based lip-sync. This can already be achieved with the wonderful RT-Voice asset from Crosstales, but we take pride in SALSA working with as many solutions as possible to make our customers… View More
Posted by crazyD 2017-08-30 1:06 pm

TextMesh Pro is Awesome! Localization is Awesome!
[UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.]
This asset set will demonstrate one method for making TextMesh Pro components responsive to language changes in your app/game. In other words,… View More
Posted by crazyD 2017-01-31 12:26 pm
Use SALSA and Photon Voice for networked, multi-player character lip-synchronization!
Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31):
~ Real-Time Lip-Sync with networked voice transmission ~
What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More
Posted by crazyM 2016-03-12 9:52 am

New workflow brings 1-click SALSA setup to iClone characters with default shape groups that produce great looking results. We leveraged SALSA features to create our new CM_iCloneSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More