Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

66 posts found (11 to 20) RSS

NodeCanvas actions for SALSA LipSync Suite

We're very excited to offer our free SALSA LipSync Suite nodes for NodeCanvas, and we think it's pretty awesome that you can control SALSA lip-sync natively with the [Say] and [Multiple Choice] dialogue Nodes in NodeCanvas's DialogueTree Graph. If you're not familiar with NodeCanvas, it's a superb behavior designer and state machine from… View More


Cinema Director actions for SALSA LipSync Suite

Cinema Director logo

If you've already purchased SALSA LipSync Suite, we'd like to thank you with this free Cinema Director add-on. If you haven't already purchased SALSA LipSync Suite, we'd like to sweeten the deal with this free Cinema Director add-on.  :-) 06/22/2019 - v2.0.0 for SALSA LipSync Suite… View More


PlayMaker actions for SALSA LipSync Suite

Unity Asset Store Playmaker Development Support for SALSA with RandomEyes Lip-Sync

If you've already purchased SALSA LipSync Suite, we'd like to thank you with this free Playmaker add-on. If you haven't already purchased SALSA LipSync Suite, we'd like to sweeten the deal with this free Playmaker add-on.  :-) ‚Äč06/22/2019 -… View More


Unity Microphone Input Asset - SalsaMicInput

SALSA add-on micInput-lite real-time microphone input for lip-sync

SalsaMicInput is a real-time, Unity microphone input asset (currently free for use with SALSA LipSync Suite) SalsaMicInput v2.3.0 is the current release version for SALSA LipSync v2.3.0+. Using a microphone in… View More


Using MCS characters with SALSA Lipsync

Morph 3D logo

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


IBM Watson and SALSA Lipsync

After the launch of the IBM Watson Unity SDK, we were curious about how the text-to-speech service might work with SALSA to deliver real-time text-to-speech-based lip-sync. This can already be achieved with the wonderful RT-Voice asset from Crosstales, but we take pride in SALSA working with as many solutions as possible to make our customers… View More


Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! [UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.] This asset set will demonstrate one method for making TextMesh Pro components responsive to language changes in your app/game. In other words,… View More


Using SALSA Lip-Sync with Photon Voice

Use SALSA and Photon Voice for networked, multi-player character lip-synchronization! Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31): ~ Real-Time Lip-Sync with networked voice transmission ~ What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More


SALSA 1-Click lipsync for iClone

iClone logo

New workflow brings 1-click SALSA setup to iClone characters with default shape groups that produce great looking results. We leveraged SALSA features to create our new CM_iCloneSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More