We're very excited to announce that with the release of SALSA with RandomEyes 1.4.0 and NodeCanvas 2.4.0, you can now control SALSA lip-sync natively with the [Say] and [Multiple Choice] dialogue Nodes in NodeCanvas's DialogueTree Graph. If you're not familiar with NodeCanvas, it's a superb behavior designer and state machine from ParadoxNotion. In addition to the native support for lip-sync, we're offering a free NodeCanvas add-on with over 30 custom nodes to expose deep control over complex facial expressions, settings, and more.
12/21/2018 - v1.3.0 Removed deprecated references to [AgentType]. Tested with SALSA 1.5.5 and NodeCanvas 2.9.0 on Unity 2018.2.6f1.
Free NodeCanvas add-on for SALSA with RandomEyes
Be sure to install SALSA with RandomEyes and NodeCanvas into your project before importing this addon. This addon includes an example scene that demonstrates an example dialogue flow with lip-sync and complex facial expressions. The example scene can be found in the following folder:
All SALSA with RandomEyes nodes can be found under:
SALSA lipsync works natively with the [Say] and [Multiple Choice] dialogue Nodes in NodeCanvas's DialogueTree Graph. With these two nodes handling lip-sync, and the following two nodes handling complex facial expressions, SALSA and NodeCanvas make it simple to create lively and emotionally expressive characters.
Other SALSA with RandomEyes public API methods have a corresponding NodeCanvas node. Please reference the Classes, Methods, & Properies section of the SALSA and RandomEyes manuals for more information.
NOTE: While every attempt has been made to ensure the safe content and operation of these files, they are provided as-is, without warranty or guarantee of any kind. By downloading and using these files you are accepting any and all risks associated and release Crazy Minnow Studio, LLC of any and all liability.Download Files
Simple Automated Lip Sync Approximation
~ We look forward to seeing what you create! ~