Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

79 posts found (21 to 30) RSS

Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! [UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.] This asset set will demonstrate one method for making TextMesh Pro components responsive to language… View More


SalsaSync - Flexible SALSA map for custom characters

SalsaSync logo

We offer 1-click synchronization scripts for many of the mainstream character generation systems,  but what do you do if you want to use SALSA with your custom made characters that don't have SALSA spec BlendShapes, or a character system we don't have a 1-click setup script for? This is why we created SalsaSync, a flexible universal free add-on for mapping SALSA and RandomEyes processed values onto your characters BlendShapes and… View More


SALSA lipsync with Freedom's Gate characters

We're very excited to announce SALSA support for Freedom's Gate characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to your Freedom's Gate character. If you're not familiar with Freedom's Gate characters, check the developers website for… View More


Using SALSA Lip-Sync with Photon Voice

Use SALSA and Photon Voice for networked, multi-player character lip-synchronization! Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31): ~ Real-Time Lip-Sync with networked voice transmission ~ What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More


SALSA 1-Click lipsync for iClone

iClone logo

New workflow brings 1-click SALSA setup to iClone characters with default shape groups that produce great looking results. We leveraged SALSA features to create our new CM_iCloneSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More


Using Daz3D Characters with SALSA Lipsync

Daz 3D logo

This all new workflow brings 1-click SALSA setup to DAZ3D characters, out-of-the-box support for Genesis, Genesis 2, Genesis 3, Genesis 8, Dragon, and Emotiguy character… View More


SQLite for BGE available now on the Blender Market

SQLite for BGE feature image

Our first Blender Game Engine asset! Now available on the Blender Market at cgcookiemarkets.com SQLite for BGE is a collection of Blender Python scripts that facilitate easy, multi-platform-compliant, sqlite database programming within the Blender Game Engine. Using four simple… View More


Launcher Wizard for Ubuntu

Ubuntu icon

Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More


UMA 2 Lipsync using SALSA with RandomEyes

This add-on is no longer supported, click here to switch to our UMA-DCS add-on. UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D… View More


SALSA Lipsync - Simple, Flexible, Quality

A quick demonstration of SALSA 1-click lipsync, eye movement, and facial animation on Autodesk Character Generator, Fuse Character Creator, Daz3D, and MCS (Morph 3D) characters, using recorded audio, live microphone input, and runtime text-to-speech using the… View More