Posted by crazyM 2016-01-29 11:51 am

Our first Blender Game Engine asset!
Now available on the Blender Market.
SQLite for BGE is a collection of Blender Python scripts that facilitate easy, multi-platform-compliant, sqlite database programming within the Blender Game Engine. Using four simple functions, you can integrate SQL-based saved-data and look-ups into your real-time projects.
Check… View More
Posted by crazyM 2015-11-18 3:48 pm

Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More
Posted by crazyM 2015-10-18 8:46 pm

This add-on is no longer supported, click here to switch to our UMA-DCS add-on.
UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D… View More
Posted by crazyD 2015-09-15 3:54 pm

Unity 5.2 AudioSource.GetOutputData Behavior Work-Around:
[Update 2015-09-15 : 2053CST]
Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page:
By Design:
- The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData.
- It… View More
Posted by crazyM 2015-08-29 1:21 pm

Run OGRE Run is an infinite runner, where you (the OGRE) run through a medieval village causing mayhem. With an angry mob hot on your heels, and an outraged citizenry hurling anything they can get their hands on at you. You must avoid obstacles, dodge weapons, consume pies, and drink ale along the way to stay one step ahead.
We're a… View More
Posted by crazyM 2015-08-24 4:29 pm

We finished our Ludum Dare 33 game jam entry.
Run OGRE, Run! (a cute little endless runner) was built in 72hrs for the jam! We'll post a breakdown of our process and approach after the jam is over, and we've had a chance to catch up on sleep. Until… View More
Posted by crazyD 2015-08-12 11:34 am

We leveraged Camera Path Animator and Simple LOD in our latest promo video!
Our newest promo video is out, featuring DAZ3D characters EmotiGuy and Dragon. This video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA)… View More
Posted by crazyM 2015-07-23 9:55 pm

I'm attending the SIGGRAPH 2015 conference in LA on Tuesday, August 11th. I'll be walking the exhibit floor in a white polo with the SALSA logo on the front and the Crazy Minnow… View More
Posted by crazyM 2015-07-18 2:05 pm

Surprise
We had been trying to get our automated lip-sync asset featured in one of Unity’s sales since our initial product launch over a year ago. On July 15th, I woke up in the morning and checked our sales page, as I normally do, and was shocked and excited when I saw 29 new sales. SALSA… View More
Posted by crazyM 2015-07-18 11:54 am

New Version 1.3.2 Submitted to the Unity Asset Store:
SALSA with RandomEyes version 1.3.2 was submitted to the Unity Asset Store. This is a minor release containing a bug fix and the removal of the deprecated debug section from Salsa2D and Salsa3D. The debug section was removed because it was… View More