Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More
Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our best-selling Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Unity Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!
80 posts found (29 to 35) RSS
This add-on is no longer supported, click here to switch to our UMA-DCS add-on. UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D… View More
A quick demonstration of SALSA 1-click lipsync, eye movement, and facial animation on Autodesk Character Generator, Fuse Character Creator, Daz3D, and MCS (Morph 3D) characters, using recorded audio, live microphone input, and runtime text-to-speech using the… View More
SALSA with RandomEyes now supports MCS models from Morph… View More
Unity 5.2 AudioSource.GetOutputData Behavior Work-Around: [Update 2015-09-15 : 2053CST] Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page: By Design: - The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData. - It… View More
Run OGRE Run is an infinite runner, where you (the OGRE) run through a medieval village causing mayhem. With an angry mob hot on your heels, and an outraged citizenry hurling anything they can get their hands on at you. You must avoid obstacles, dodge weapons, consume pies, and drink ale along the way to stay one step ahead. We're a… View More