Posted by crazyD 2015-08-12 11:34 am
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We leveraged Camera Path Animator and Simple LOD in our latest promo video!
Our newest promo video is out, featuring DAZ3D characters EmotiGuy and Dragon. This video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA)… View More
Posted by crazyM 2015-07-23 9:55 pm
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I'm attending the SIGGRAPH 2015 conference in LA on Tuesday, August 11th. I'll be walking the exhibit floor in a white polo with the SALSA logo on the front and the Crazy Minnow… View More
Posted by crazyM 2015-07-18 2:05 pm
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Surprise
We had been trying to get our automated lip-sync asset featured in one of Unity’s sales since our initial product launch over a year ago. On July 15th, I woke up in the morning and checked our sales page, as I normally do, and was shocked and excited when I saw 29 new sales. SALSA… View More
Posted by crazyM 2015-07-18 11:54 am
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New Version 1.3.2 Submitted to the Unity Asset Store:
SALSA with RandomEyes version 1.3.2 was submitted to the Unity Asset Store. This is a minor release containing a bug fix and the removal of the deprecated debug section from Salsa2D and Salsa3D. The debug section was removed because it was… View More
Posted by crazyD 2015-05-15 2:09 pm
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Troubleshooting the RandomEyes LookTarget feature:
If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have:
Attached the RandomEyes component to your character model (prior to… View More
Posted by crazyD 2015-05-05 12:37 pm
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Blendshape Lip-sync Animations for 2D Characters
SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More
Posted by crazyM 2015-04-05 10:46 am
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Pixel Crushers released a video tutorial demonstrating SALSA with RandomEyes integration in Dialogue System for Unity. These two assets make a great combination for adding rich story elements, lip sync, and character to any… View More