New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More
Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our best-selling Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Unity Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!
81 posts found (50 to 56) RSS
Greatly simplified lip-sync workflow for FUSE Character Creator models using SALSA with RandomEyes Coming soon in the version 1.3.0 update of our Unity asset, the workflow for Mixamo FUSE models is hugely simplified. Automatic lip-sync can now be added to these highly-detailed models… View More
Hey lip-sync automation fans! In celebration of making it into the top-10-paid category for Editor Animation extentions, we wanted to do something spontaneous. This past Friday, we wrapped up our first… View More
SALSA with RandomEyes Manuals Available Online We've converted our lip-sync and eye-movement product manuals to an online format. Our hopes are that this change will better facilitate potential… View More
We've been hard at work on some new 1.3 features, and we thought we'd take a minute to show off a couple. In RandomEyes3D custom shapes, we've replaced the [Custom Shape Count] field with an add button that adds one new custom shape per click, and added a new delete button [X] to every custom shape, so you'll have granular control when managing your custom shapes. We've also added a new auto-link button that will automatically link all available BlendShapes. Just above the button, you'll find a check box that, when… View More
The response we get from our Unity asset, SALSA with RandomEyes, is kind of funny. People either think, "Wow, that's awesome!" or "Hrmmm, it's OK, but not very accurate." - primarily focusing on the lip-sync aspect of the Unity package. Unfortunately, the group wanting Pixar results doesn't really understand what the asset… View More