Posted by crazyM 2016-03-12 9:52 am
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New workflow brings 1-click SALSA setup to iClone characters with default shape groups that produce great looking results. We leveraged SALSA features to create our new CM_iCloneSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group… View More
Posted by crazyM 2016-01-29 11:51 am
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Our first Blender Game Engine asset!
Now available on the Blender Market.
SQLite for BGE is a collection of Blender Python scripts that facilitate easy, multi-platform-compliant, sqlite database programming within the Blender Game Engine. Using four simple functions, you can integrate SQL-based saved-data and look-ups into your real-time projects.
Check… View More
Posted by crazyM 2015-11-18 3:48 pm
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Let me start by saying I'm a Windows guy. I'm not always thrilled with Windows desktop iterations, and often seemingly misguided direction changes, but with a long history in Information Systems I find myself more productive on Windows. I'm also a super fanboy of the .NET framework, and other brilliant software underpinnings that… View More
Posted by crazyM 2015-10-18 8:46 pm
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This add-on is no longer supported, click here to switch to our UMA-DCS add-on.
UMA 2 - Unity Multipurpose Avatar is an amazing character generation system, and we're thrilled to announce the release of our workflow for adding SALSA lipsync and RandomEyes eye movement and blinking to your UMA 2 characters. SALSA with RandomEyes, for 3D… View More
Posted by crazyD 2015-09-15 3:54 pm
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Unity 5.2 AudioSource.GetOutputData Behavior Work-Around:
[Update 2015-09-15 : 2053CST]
Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page:
By Design:
- The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData.
- It… View More
Posted by crazyM 2015-08-29 1:21 pm
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Run OGRE Run is an infinite runner, where you (the OGRE) run through a medieval village causing mayhem. With an angry mob hot on your heels, and an outraged citizenry hurling anything they can get their hands on at you. You must avoid obstacles, dodge weapons, consume pies, and drink ale along the way to stay one step ahead.
We're a… View More
Posted by crazyM 2015-08-24 4:29 pm
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We finished our Ludum Dare 33 game jam entry.
Run OGRE, Run! (a cute little endless runner) was built in 72hrs for the jam! We'll post a breakdown of our process and approach after the jam is over, and we've had a chance to catch up on sleep. Until… View More