Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Voice Chat with Real-Time Lip-Synchronization!

Using SALSA with Dissonance Voice Chat

The Crazy Minnow and Placeholder Software teams have been working behind the scenes to bring real-time lip-sychronization and networked voice-chat together in an awesome-sauce concoction of delectable goodness. The latest versions of the two products (SALSA Lip-Sync and Dissonance Voice Chat) bring:

  • An easy integration pipeline.
  • 2D and 3D lip-sync.
  • Local and remote player lip-sync.

To take advantage of lip-sync-enabled voice-chat, please read the requirements documentation.

[2017-05-10] SalsaDissonanceLink v0.7.1-beta available -- now supports local lip-sync!
Use SALSA and love it? Please consider rating it on the Asset Store.

TUTORIAL: To help jumpstart your integration, we have put together a detailed tutorial explaining how to get networked voice chat and lip sync up and running using Unity Networking, SALSA Lip-Sync, & Dissonance Voice Chat. We also have a companion video for the tutorial (basically replaces words with moving pictures for those of you that don't like to read). ;)‚Äč



NOTE: Be sure to import the SALSA with RandomEyes and Dissonance Voice Chat assets into your project before importing this add-on (to avoid console errors).

NOTE: While every attempt has been made to ensure the safe content and operation of these files, they are provided as-is, without warranty or guarantee of any kind. By downloading and using these files you are accepting any and all risks associated and release Crazy Minnow Studio, LLC of any and all liability.


Mac users, please note:  if Archive Utility is set to "Keep expanding if possible", when you open the .zip file, the unitypackage file itself will also be decompressed. If you disable this option in Archive Utility, the file extraction should work appropriately.

It seems Apple is doing its best to try and hide the Archive Utility. Using Finder, click Go > Computer, then navigate to /System/Library/CoreServices/Applications, Archive Utility should now be accessible--launch it. Select Archive Utility > Preferences and then uncheck the option to "Keep expanding if possible".

Download Files

Simple Automated Lip Sync Approximation
~ We look forward to seeing what you create! ~

Buy SALSA on the Asset Store

Categories:SALSA, Tutorials, Video

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