Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our latest Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

theMinnow's Blog

75 posts found (1 to 7) RSS

Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! This asset set will demonstrate one method for making TextMesh Pro components responsive to language changes in your app/game. In other words, some languages use characters that are not present in all fonts -- this requires the use of different font assets. It's easy to switch between font assets in… View More


SALSA v2.0 devBlog

UPDATE (2017-09-17): Most of the 3D features are finalized and in place. Now we're focusing on 2D elements. Still no release date -- sorry. SALSA v2.0 is coming! Likely you have already seen some of the teaser videos we have published, showing off the quality gains over SALSA 1.x. If not, head over to our YouTube channel to take a peek. The response and excitement for SALSA 2.0 is growing and with that, there are a lot of questions. This post will… View More


Voice Chat with Real-Time Lip-Synchronization!

Dissonance Voice Chat logo

Using SALSA with Dissonance Voice Chat The Crazy Minnow and Placeholder Software teams have been working behind the scenes to bring real-time lip-sychronization and networked voice-chat together in an awesome-sauce concoction of delectable goodness. The latest versions of the two products… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


Using SALSA Lipsync in Adventure Creator

Adventure Creator logo

Adventure Creator added official lip-sync support for SALSA in version 1.43. While this release added integrated support for Salsa2D, Salsa3D already worked in previous releases of Adventure Creator through the Dialogue : Play speech Action. Click… View More


SalsaSync - Flexible SALSA map for custom characters

SalsaSync logo

We offer 1-click synchronization scripts for many of the mainstream character generation systems,  but what do you do if you want to use SALSA with your custom made characters that don't have SALSA spec BlendShapes, or a character system we don't have a 1-click setup script for? This is why we created SalsaSync, a flexible universal free add-on for mapping SALSA and RandomEyes processed values onto your characters BlendShapes and… View More


SALSA text-to-lipsync using TextSync

TextSync logo

TextSync is a free add-on for SALSA lipsync that adds text-based simulated lipsync to your SALSA enabled characters. Simply add TextSync to your SALSA enabled character, set the desired words-per-minute rate, and pass text to the TextSync.Say method. SALSA will simulate lipsync to the text for the duration calculated from the words-per-minute setting. 03/27/2017 - v1.1 beta. Free add-on… View More