Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our latest Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA with RandomEyes, use the Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

theMinnow's Blog

77 posts found (1 to 7) RSS

SALSA Lipsync in WebGL with Amplitude

AmplitudeSALSA Logo

AmplitudeSALSA is a free add-on that acts as a bridge between SALSA and Amplitude to allow SALSA Lipsync to work on the WebGL platform. If you aren't familiar with SASLA or Amplitude, you can read about them using the links below. Amplitude is our newest asset that provides amplitude and beat detection on the WebGL platform.  SALSA… View More


Using MakeHuman Characters with SALSA Lipsync

We're very excited to announce SALSA support for MakeHuman characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to MakeHuman exported characters using the workflow outlined below. If you're not familiar with MakeHuman, check the website for more information. There are multiple programs used to achieve this workflow, and… View More


Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! [UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.] This asset set will demonstrate one method for making TextMesh Pro components responsive to language… View More


SALSA v2.0 devBlog

UPDATE (2017-09-17): Most of the 3D features are finalized and in place. Now we're focusing on 2D elements. Still no release date -- sorry. SALSA v2.0 is coming! Likely you have already seen some of the teaser videos we have published, showing off the quality gains over SALSA 1.x. If not, head over to our YouTube channel to take a peek. The response and excitement for SALSA 2.0 is growing and with that, there are a lot of questions. This post will… View More


Voice Chat with Real-Time Lip-Synchronization!

Dissonance Voice Chat logo

Using SALSA with Dissonance Voice Chat The Crazy Minnow and Placeholder Software teams have been working behind the scenes to bring real-time lip-sychronization and networked voice-chat together in an awesome-sauce concoction of delectable goodness. The latest versions of the two products… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


Using SALSA Lipsync in Adventure Creator

Adventure Creator logo

Adventure Creator added official lip-sync support for SALSA in version 1.43. While this release added integrated support for Salsa2D, Salsa3D already worked in previous releases of Adventure Creator through the Dialogue : Play speech Action. Click… View More