Logo - Crazy Minnow Studio - game, asset, tool development

Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Welcome to theMinnow's Blog. Here you'll find a collection of posts on all manner of minnowy subjects, primarily focused on our Unity assets and indie game development. We'll also be shamelessly plugging our best-selling Unity asset, SALSA with RandomEyes, available on the Unity Asset Store. We have a rapidly growing collection of tutorials and video tutorials you can quickly get to using the Categories shortcuts. To check out our projects, like SALSA LipSync Suite, use the Unity Projects menu item to the left. You can also search for posts using the search bar at the top right. Follow us on Twitter to get our latest updates. Whatever your preference, ENJOY!

Please note: We use affiliate links for all assets linked to Unity from our pages. These links do not affect your cost or the publisher's revenue and help us continue to improve our products. We sincerely thank you for your support.

theMinnow's Blog

68 posts found (15 to 21) RSS

Using MCS characters with SALSA Lipsync

Morph 3D logo

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


Accessing Web-Based Audio Resources in Amplitude

UPDATE: 2018-08-06: v0.6.0 updated to fix obsolete Unity API calls. Amplitude for WebGL provides easy access to audio analysis functions for amplitude and frequency data. Being a web-based toolset, it makes sense that our customers would want to access web-based audio files to feed to Amplitude. In fact, we have already had a couple of questions presented in our… View More


IBM Watson and SALSA Lipsync

After the launch of the IBM Watson Unity SDK, we were curious about how the text-to-speech service might work with SALSA to deliver real-time text-to-speech-based lip-sync. This can already be achieved with the wonderful RT-Voice asset from Crosstales, but we take pride in SALSA working with as many solutions as possible to make our customers… View More


Beat Detect for Amplitude

Beat Detect logo

BeatDetect is a free add-on for Amplitude that allows you to easily create amplitude level event triggers. You can use these events to respond to sounds or music on the WebGL platform.   Amplitude (Required) https://crazyminnowstudio.com/unity-3d/amplitude-webgl/ 04/10/2018 - (1.1.1) Fixed component menu listing.… View More


Make TextMesh Pro Font Assets Responsive to Language Localization Switching

Language Manager Editor

TextMesh Pro is Awesome! Localization is Awesome! [UPDATE 2017-11-09: the UnityPackage file (version 1.0.1) has been released to correct a typo bug in the LocalizationResponder.cs script.] This asset set will demonstrate one method for making TextMesh Pro components responsive to language changes in your app/game. In other words,… View More


Using SALSA Lip-Sync with Photon Voice

Use SALSA and Photon Voice for networked, multi-player character lip-synchronization! Tested with Unity 5.5, SALSA 1.4.0, and Photon Voice 1.8 (2017-01-31): ~ Real-Time Lip-Sync with networked voice transmission ~ What's cooler than real-time character lip-sync animations? Networked voice transmissions with real-time lip-sync! This blog post will… View More