Salsa3D Inspector Properties
- Mouth Shape Indexes & Audio
- Skinned Mesh Renderer: Link to your models Skinned Mesh Renderer component.
- Audio Clip: This is the audio file that will be analyzed and used for lip sync approximation.
(Only visible when in Play mode)
- Play: Play the audio file and performs lip sync approximation. Good for fine tuning expression triggers.
- Stop: Stops the audio file and lip sync approximation.
- Auto-link Shapes: Click this and Salsa3D will attempt to automatically link to the corresponding shapes (SaySmall, SayMedium, SayLarge {case insensitive}).
- SaySmall Index: Select your saySmall expression from your 3D model.
- SayMedium Index: Select your sayMedium expression from your 3D model.
- SayLarge Index: Select your sayLarge expression from your 3D model.
- Speech Properties
- saySmall Trigger: The waveform value that will trigger this expression.
- sayMedium Trigger: The waveform value that will trigger this expression.
- sayLarge Trigger: The waveform value that will trigger this expression.
- Audio Update Delay: A value in seconds that represents how often the audio file will be sampled and converted to an expression.
- Blend Speed: Set this to adjust how long it takes the mouth to move from one expression to another.
- Range of Motion: The percentage of total range of motion allowed.
- Broadcast
- Is Talking: When integrating into a dialog system, you can use this boolean property to check if a character has finished talking.
- Broadcast: As an alternative to monitoring the [Is Talking] boolean property, check this box to broadcast the [Salsa_OnTalkStatusChanged] event to one or more game objects.
(Only visible when Broadcast is enabled)
- Broadcast Receivers Count: The number of game objects you wish to receive the [Salsa_OnTalkStatusChanged] event.
- Broadcast Receivers: Link your game object [Salsa_OnTalkStatusChanged] event receivers here.
- Propagate To Children: Check this to propagate the [Salsa_OnTalkStatusChanged] event to all child objects of the selected Broadcast Receivers.