SALSA LipSync Logo

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Unity 5.2 - AudioSource.GetOutputData [no data when source is muted]

SALSA micInput work-around for Unity 5.2 bug

Unity 5.2 AudioSource.GetOutputData Behavior Work-Around: [Update 2015-09-15 : 2053CST] Re-reading the issue-tracker entry, this appears to be the new intended behavior and Unity does not intend to fix it. Exerpt from the issue-tracker page: By Design: - The behaviour of this has changed to fix the conceptually broken behaviour of GetOutputData. - It… View More


SALSA Promo Video - EmotiGuy and Dragon

SALSA Lip-Sync Unity Asset by Crazy Minnow Studio

We leveraged Camera Path Animator and Simple LOD in our latest promo video! Our newest promo video is out, featuring DAZ3D characters EmotiGuy and Dragon. This video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA)… View More


Results from our first 24-Hour sale on the Unity Asset Store

SALSA 24:HOUR SALE Result

Surprise We had been trying to get our automated lip-sync asset featured in one of Unity’s sales since our initial product launch over a year ago. On July 15th, I woke up in the morning and checked our sales page, as I normally do, and was shocked and excited when I saw 29 new sales. SALSA… View More


SALSA with RandomEyes v1.3.2 Submitted to the Unity Asset Store

SALSA 1.3.2 Inspector

New Version 1.3.2 Submitted to the Unity Asset Store: SALSA with RandomEyes version 1.3.2 was submitted to the Unity Asset Store. This is a minor release containing a bug fix and the removal of the deprecated debug section from Salsa2D and Salsa3D. The debug section was removed because it was… View More


RandomEyes LookTarget - Troubleshooting Tips

RandomEyes Target Tracking Align Gizmo

Troubleshooting the RandomEyes LookTarget feature: If you're having problems getting the LookTarget feature of RandomEyes to look in the desired direction, there are a couple of things you can look at to ensure a smooth process. First and foremost, make sure you have: Attached the RandomEyes component to your character model (prior to… View More


Using 3D Blendshape Assets with 2D Characters for Lip-sync

Creating blendshapes in Blender for SALSA lipsync

Blendshape Lip-sync Animations for 2D Characters SALSA and RandomEyes both work with 2D and 3D assets for lip-sync and eye-movement functionality. Typically, the 2D developer will leverage the asset's sprite animation technology and 3D devs will use the blendshape animation tech. Either of these techniques work and look great in both SALSA and RandomEyes. But what if you want your 2D character to leverage blendshape technology for smooth animation transitions? Unity maintains a pretty solid distinction between sprites and… View More


Dialogue System for Unity - SALSA lip sync video tutorial

Pixel Crushers released a video tutorial demonstrating SALSA with RandomEyes integration in Dialogue System for Unity. These two assets make a great combination for adding rich story elements, lip sync, and character to any… View More


Video Tutorial: Easy Lip-Sync for Autodesk Character Generator Models

Autodesk Lip-Sync Workflow 2.0

Lip-sync & Eye-movement Video Tutorial for Autodesk Character Generator: A new video tutorial has been published, demonstrating wiring up lip-sync and eye-movement for Autodesk Character Generator models, using SALSA with RandomEyes. With the release of SALSA with RandomEyes v1.3, the workflow for implementing lip-sync and eye-movement for ACG has been radically… View More


Using Fuse Character Creator with SALSA Lipsync

Adobe Fuse CC logo

This all new workflow brings 1-click SALSA setup to Mixamo Fuse Characters. We leveraged features in 1.3.3 to create our CM_FuseSync script, along with a custom inspector, that provides a unique shape group capability that creates a great default setup, while also extending full shape group customization. PLEASE NOTE: These… View More


Using Autodesk Character Generator with SALSA With RandomEyes

Unity Asset Development Support for SALSA with RandomEyes lip-sync

This all new workflow brings 1-click SALSA setup to Autodesk Character Generator Characters, and introduces new default shape groups that produce great looking results. We leveraged new features in 1.3.3 to create our new CM_AutodeskSync script, along with a custom inspector, that provides a unique shape… View More