New Version 1.3.0 Submitted to the Unity Asset Store: Last night, version 1.3.0-final of our 5-star-rated, automatic lip-sync and eye-movement asset (SALSA with RandomEyes) was submitted to the Unity Asset Store. This version brings a better lip-sync and eye-movement experience with Unity 5 support, workflow enhancements, UI… View More
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New RandomEyes video tutorial available on our YouTube channel: We've published a new video tutorial covering our automatic eye-movement asset, RandomEyes (included in our automatic lip-sync package, SALSA). The basics of creating eye-movement are… View More
Greatly simplified lip-sync workflow for FUSE Character Creator models using SALSA with RandomEyes Coming soon in the version 1.3.0 update of our Unity asset, the workflow for Mixamo FUSE models is hugely simplified. Automatic lip-sync can now be added to these highly-detailed models… View More
Hey lip-sync automation fans! In celebration of making it into the top-10-paid category for Editor Animation extentions, we wanted to do something spontaneous. This past Friday, we wrapped up our first… View More
SALSA with RandomEyes Manuals Available Online We've converted our lip-sync and eye-movement product manuals to an online format. Our hopes are that this change will better facilitate potential… View More
We've been hard at work on some new 1.3 features, and we thought we'd take a minute to show off a couple. In RandomEyes3D custom shapes, we've replaced the [Custom Shape Count] field with an add button that adds one new custom shape per click, and added a new delete button [X] to every custom shape, so you'll have granular control when managing your custom shapes. We've also added a new auto-link button that will automatically link all available BlendShapes. Just above the button, you'll find a check box that, when… View More
The response we get from our Unity asset, SALSA with RandomEyes, is kind of funny. People either think, "Wow, that's awesome!" or "Hrmmm, it's OK, but not very accurate." - primarily focusing on the lip-sync aspect of the Unity package. Unfortunately, the group wanting Pixar results doesn't really understand what the asset… View More
For those of you that have been following our recent attempt to update SALSA with RandomEyes to version 1.2 on the Unity Asset Store, you've seen our pain and frustration with the process. As a potential… View More
Our new SALSA with RandomEyes version 1.2 is feature complete and nearly ready for release. We're going to run it through a few more implementation scenarios just to be sure we didn't introduce bugs along with the new features. Stay tuned for the official release details coming soon! We smell a release celebration sale in the… View More
While using SALSA with RandomEyes in another project, it became clear that we needed a way to use the random custom shape feature from RandomEyes3D, but we also wanted the ability to exclude certain custom shapes from the random shape selection process so that the excluded shapes could be activated from another process using the API. This simple but useful feature will be available in the next 1.2… View More