SALSA LipSync Logo

56 posts found (41 to 50) RSS

SALSA with RandomEyes 1.2.0

The Minnow has been hard at work on some great new features for the next 1.2.0 release. Here are some of the features we've been working on for… View More


SALSA Quick Start - 04 - SALSA Inspectors

View More


Blender: Working With Shape Keys - Part III

The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More


Blender: Working With Shape Keys - Part II

Part II has been uploaded to our YouTube channel. This video demonstrates making some basic facial expression shape keys.… View More


Blender: Working With Shape Keys - Part I

In support of our Unity Asset - SALSA with RandomEyes, we've started another video series, "Working With Shape Keys in Blender"! Several videos are planned in the series. This initial video briefly discusses shape keys (blend shapes, morph targets, etc.) and the shape key interface in Blender. If you're curious about shape keys, this is a great place to… View More


SALSA Quick Start - 03 - RandomEyes2D and RandomEyes3D

View More


SALSA Quick Start - 02 - Salsa2D and Salsa3D

View More


SALSA Quick Start - 01 - Intro

View More


Emotion system for SALSA with RandomEyes

This slide shows off the capabilities of a more detailed model with 3 very distinct emotions. Each of these 'looks', and an infinite variety more, will be programmatically accessible to work beautifully with SALSA and… View More


QUICK-TIP: Driving Eye Movement With Curves in RandomEyes

Some really cool eye movements can be acheived using a simple, but powerful feature in RandomEyes, the Look Target in conjunction with the Animation Curves editor. The Look Target links a GameObject to the component and calculates eye movment based on relative location of the object to the eyes. This tip will be utilizing RandomEyes3D, most of the discussion will also apply to RandomEyes2D. Here's a quick demo of what it looks… View More