The Minnow has been hard at work on some great new features for the next 1.2.0 release. Here are some of the features we've been working on for… View More
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The next part of the Working With Shape Keys in Blender series has been posted. This installment goes over some shape key gotchas and how to fix or work around them.… View More
Part II has been uploaded to our YouTube channel. This video demonstrates making some basic facial expression shape keys.… View More
In support of our Unity Asset - SALSA with RandomEyes, we've started another video series, "Working With Shape Keys in Blender"! Several videos are planned in the series. This initial video briefly discusses shape keys (blend shapes, morph targets, etc.) and the shape key interface in Blender. If you're curious about shape keys, this is a great place to… View More
This slide shows off the capabilities of a more detailed model with 3 very distinct emotions. Each of these 'looks', and an infinite variety more, will be programmatically accessible to work beautifully with SALSA and… View More
Some really cool eye movements can be acheived using a simple, but powerful feature in RandomEyes, the Look Target in conjunction with the Animation Curves editor. The Look Target links a GameObject to the component and calculates eye movment based on relative location of the object to the eyes. This tip will be utilizing RandomEyes3D, most of the discussion will also apply to RandomEyes2D. Here's a quick demo of what it looks… View More