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Unity Microphone Input Asset - SalsaMicInput

SALSA add-on micInput-lite real-time microphone input for lip-sync

SalsaMicInput is a real-time, Unity microphone input asset (currently free for use with SALSA LipSync Suite) SalsaMicInput v2.0.0 is the current release version for SALSA LipSync v2. Using a microphone in Unity… View More


Using SALSA Lip-Sync with Master Audio Playlists & Groups

Master Audio Unity Asset

Master Audio Integration with SALSA LipSync: SalsaMasterAudio (UPDATE) 2019-06-22 version 2.0.0: initial release for SALSA LipSync v2. We've created a set of helper-scripts to link up Dark Tonic's Master Audio Playlist functionality with our SALSA LipSync asset.… View More


SALSA LipSync and RT-Voice...a winning pair!

SALSA & RT-Voice logos

SALSA LipSync & RT-Voice :: runtime text-to-speech! Our RT-Voice addon has been updated for SALSA LipSync v2! RT-Voice (runtime… View More


SALSA text-to-lipsync using SalsaTextSync

SalsaTextSync is a free add-on for SALSA LipSync v2, which adds text-based simulated lipsync to your SALSA enabled characters. Simply add SalsaTextSync to your SALSA enabled character, set the desired words-per-minute rate, and pass text to the SalsaTextSync.Say method. SALSA will simulate lipsync to the text for the duration calculated from the words-per-minute setting. UPDATES: 2019-06-21 -- version 2.0.0: initial release for SALSA LipSync v2. Free add-on to add text-to-lipsync… View More


Timeline for SALSA LipSync

Configure the group name on the Emote Clip.

Unity Timeline for SALSA AudioClips, Emotes, and SalsaTextSync NOTE: The following information is more or less accurate for SALSA LipSync v2 -- some interpretation may be required until we can get the documentation properly updated. Tested with Unity versions 2017.1 - 2019.1 (release) PLEASE NOTE: TimelineSalsaCore is currently available for SALSA LipSync Suite v2. The example scene uses a couple of audio files from the EXAMPLES-Core package which has not yet been released. For testing, you may… View More


Using MCS characters with SALSA Lipsync

Morph 3D logo

New workflow brings improved 1-click SALSA setup to MCS (Morph3D) characters, introduces new default shape groups that produce great looking… View More


SALSA add-on for UMA DCS

We're very excited to announce the release of our new SALSA add-on for UMA DCS. This support package is for the UMA 2.5+ Dynamic Character System (DCS) released May 21, 2017.  *NOTE: RandomEyes 3D normally supports unlimited custom BlendShapes used for facial expression; however, since UMA DCS characters have no BlendShapes, this feature is unavailable on UMA DCS characters. Instead, we provide custom facial… View More


IBM Watson and SALSA Lipsync

After the launch of the IBM Watson Unity SDK, we were curious about how the text-to-speech service might work with SALSA to deliver real-time text-to-speech-based lip-sync. This can already be achieved with the wonderful RT-Voice asset from Crosstales, but we take pride in SALSA working with as many solutions as possible to make our customers… View More


Using MakeHuman Characters with SALSA Lipsync

We're very excited to announce SALSA support for MakeHuman characters using our free SalsaSync add-on. This free add-on allows you to create a custom map to link SALSA and RandomEyes output to MakeHuman exported characters using the workflow outlined below. If you're not familiar with MakeHuman, check the website for more information. There are multiple programs used to achieve this… View More


SalsaSync - Flexible SALSA map for custom characters

SalsaSync logo

We offer 1-click synchronization scripts for many of the mainstream character generation systems,  but what do you do if you want to use SALSA with your custom made characters that don't have SALSA spec BlendShapes, or a character system we don't have a 1-click setup script for? This is why we created SalsaSync, a flexible universal free add-on for mapping SALSA and RandomEyes processed values onto your characters BlendShapes and… View More