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Welcome to Crazy Minnow Studio! We are a small indie software development team primarily focused on game development using the Unity engine. Our pipeline includes: games, game development tools and assets, and video tutorial production. Check out our Unity lip sync asset, SALSA Lip-Sync, available on the Unity Asset Store. Follow our blog for updates on our Unity asset and game development, as well as other happenings in indie game development.

Upcoming SALSA with RandomEyes 1.1 feature demo

Here's a quick video to demonstrate some of the new features we're working on for the upcoming 1.1 release. This example is using the event parameter passed in the custom shape event to iterate through the list of available custom shapes. The Console shows these parameter details and parameter details contained in the RandomEyes look event parameter. The events and event recipients are controlled independently for maximum flexibility.

A code example that demonstrates catching the events and reading parameter properties:

    void RandomEyes_OnLookStatusChanged(RandomEyesLookStatus randomEyesStatus)
        Debug.Log("RandomEyes Look Event: " +
                  "lookPosition=" + randomEyesStatus.lookPosition.ToString() + ", " +
                  "blendSpeed=" + randomEyesStatus.blendSpeed + ", " +
                  "rangeOfMotion=" + randomEyesStatus.rangeOfMotion);
    void RandomEyes_OnCustomShapeChanged(RandomEyesCustomShape customShape)
        Debug.Log("RandomEyes Custom Shape: " +
                  "index=" + customShape.shapeIndex + ", " +
                  "shape=" + customShape.shapeName + ", " +
                  "overrideOn=" + customShape.overrideOn + ", " +
                  "isOn=" + customShape.isOn + ", " +
                  "blendSpeed=" + customShape.blendSpeed + ", " +
                  "rangeOfMotion=" + customShape.rangeOfMotion);


Categories: SALSA, Video

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